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have done a great job of validating the demand for competitive gameplay. League of Legends, Counter-Strike, Dota, etc. Games that are played competitively (and performed extremely well) have done so because publishers are designing the online and multiplayer experience with tournament and competitive gameplay in mind. Almost every game played competitively can be classified into one of the following genres - Multiplayer Online Battle Arena’s (MOBA), Shooters, Fighting, and Real-time Strategy. Riot Games, Activision | Blizzard, Epic Games, Electronic Arts, Ubisoft, Supercell, Wargaming, Capcom, Hi-Rez Studios, Super Evil Megacorp, Valve Games:Įssentially every multiplayer video game can be played competitively, but only a select few have successfully drawn in millions of viewers. They’ve done an incredible job of validating the massive market opportunity for mobile esports. Supercell and Super Evil Megacorp are leading the way for mobile esports.

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For example, Riot Games and Valve both help run and organize League of Legends Championship Series and The Dota Major Championships respectively. Given how lucrative major esports tournaments have become, publishers will likely start to play a bigger role in tournament organization. Minority Stake: Activision Blizzard (12%), Epic Games (48.4%)Ī lot of well known publishers have started to put more of an emphasis on competitive gameplay over the past couple of months. Majority Stake: Riot Games (100%), Supercell (84%) Over the past decade, Tencent has managed to acquire minority or majority stakes in some of the biggest Tier 1 gaming publishers. When mentioning gaming publishers, it is impossible to leave out the biggest player, Tencent. They ultimately control all intellectual property and have fortunately allowed their gameplay to be streamed and recorded.

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Without publishers, there would be no esports.

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Publishers play an extremely critical role in whether games will be played competitively as they have full control over gameplay, customizability, and the community involvement. There are thousands of game publishers however, for the sake of simplicity, there are only a handful of publishers that have successfully focused on competitive gameplay and reached a critical mass.







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